Monday 25 May 2020

Workbook 2

WorkBook 2
1. SOUNDS.

· Diegetic Sound:
Diegetic sound is a noise which has a source on-screen. They are noises which have not been edited in, for example dialogue between characters or footsteps.


· Non-diegetic sound:
Non-diegetic sounds is the exact opposite. It is a noise which does not have a source on-screen, like for music in a game.


· Music and musical scores:
These are used to help effect the mood and setting in games, movies and many other media.


· Sound effects:
Sound effects are used within games or even movies to

· Dialogue
When it comes to media, dialogue is very important as it shows who is talking, what they're talking about and to listen and understanding what they are saying.


· Foley sound
Foley Sound is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality.


· Wild track (also known as atmos)
Wild track is usually recorded separately to help synchronise audio between cuts.

For example: In a scene from a film or TV show, wild track is recorded without the sounds of the actors or other sounds so when editing occurs, the wild track can be played underneath to hide any jumps in audio as the picture changes.



2. GENRE.

MMORPG is a combination of role-playing video games and massively multiplayer online games in which a large number of players online can interact with one another within a virtual world. One example of one would be the online game of Star Wars: The Old Republic. This game properly utiles the the prospect of a MMO

3. 
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. In games, they are used to shape the game itself like structure or NPCS.

4 FOV
FOV is similar to POV, expect rather then seeing from your own point of view, you would rather see things. Its where you see everything in you vision, like whatever your holding and whatever is in your path as such.
For my next task, I had to do two different images of myself, one from a drawing and one in the form of pixelation.
Here is my drawing self:
And here is my digital self